Type | Augmented and Virtual Reality Platform |
Field | Entertainment • Education • Communication • Professional Industries |
Concerns | Privacy • Addiction • Socioeconomic inequities |
Used with | Computerized eyeglasses • Smartphones • Computers • Cloud-based AI systems |
Place of origin | |
Region or state | |
Advanced features | AI-based interaction • Dynamic landscapes • 3D models • Interactive interfaces |
Serving temperature | Not Applicable |
A runtime environment is a highly advanced system of artificial intelligence that facilitates and controls interactions with augmented reality (AR) and virtual reality (VR) software applications. Evolving from VR goggles to sophisticated optical devices worn like eyeglasses, runtime environments have revolutionized a wide range of industries and applications.
Early concepts for runtime environments grew out of the VR and gaming industries in the late 2010s. Inspired by the Oculus Rift and other VR headsets, developers sought to create a more accessible and immersive experience with lighter, more comfortable technology. Breakthroughs in neural interfaces, AI processing, and nanotechnology led to the first generation of runtime environments in the early 2030s. These devices appeared as sunglass-like eyewear, allowing users to access and interact with AR and VR applications seamlessly.
Runtime environments have numerous applications spanning entertainment, education, communication, and various professional industries:
Unprecedented access to AR and VR has raised several social and ethical concerns:
Numerous corporations in the media, technology, and communications sectors are developing and marketing their runtime environment platforms. Government bodies have also introduced regulations seeking to protect user privacy and promote ethical AI.
As technology continues to evolve, runtime environments are expected to become increasingly integrated with wearable devices, leading to further breakthroughs in AR. Future developments may include advancements in brain-computer interface and virtual human interaction.